Deep Dive
Mod Features
A comprehensive look at the systems powering Vice & Villagers.
Substance System
Psilocybin
0.5g – 5g
LSD
25μg – 500μg
THC
Joints, Gummies, Chocolate, Dab Pen
DMT
1x, 5x
Ketamine
25mg – 500mg
Heroin
25mg – 500mg
Cocaine
1g
Crack
5x
Salvia
1x, 10x, 25x, 50x
Alcohol
Beer, Wine, Spirits
Come-up / Peak / Comedown
Every substance follows realistic pharmacological stages. Timing and dosage determine intensity and duration.
Tolerance & Addiction
Repeated use builds tolerance, requiring higher doses. Addiction mechanics create strategic consequences.
Cross-Substance Interactions
Combining substances produces compound effects — some synergistic, some dangerous. Strategic depth through chemistry.
Visual & Perception Effects
Screen distortions, color shifts, particle effects, and altered perception create immersive experiences.
Survival Impacts
Substances affect hunger, health, speed, and other survival stats. Every choice has gameplay consequences.
Custom Crafting Chains
Dedicated workstations and multi-step processing. From raw ingredients to final product.




Village Economy
Brokers & Dealers
Specialized village NPCs operate as brokers, customers, and dealers within the underground economy.
Dynamic Market Demand
Prices fluctuate based on supply, demand, and player actions. No two economies play the same.
Contract System
Accept and fulfill contracts for guaranteed emerald payouts. Build reputation in the underground.
Emerald Economy
Everything runs on emeralds. Trade, negotiate, and accumulate wealth through the underground market.



