Deep Dive

Mod Features

A comprehensive look at the systems powering Vice & Villagers.

Substance System

Psilocybin

0.5g – 5g

LSD

25μg – 500μg

THC

Joints, Gummies, Chocolate, Dab Pen

DMT

1x, 5x

Ketamine

25mg – 500mg

Heroin

25mg – 500mg

Cocaine

1g

Crack

5x

Salvia

1x, 10x, 25x, 50x

Alcohol

Beer, Wine, Spirits

Come-up / Peak / Comedown

Every substance follows realistic pharmacological stages. Timing and dosage determine intensity and duration.

Tolerance & Addiction

Repeated use builds tolerance, requiring higher doses. Addiction mechanics create strategic consequences.

Cross-Substance Interactions

Combining substances produces compound effects — some synergistic, some dangerous. Strategic depth through chemistry.

Visual & Perception Effects

Screen distortions, color shifts, particle effects, and altered perception create immersive experiences.

Survival Impacts

Substances affect hunger, health, speed, and other survival stats. Every choice has gameplay consequences.

Custom Crafting Chains

Dedicated workstations and multi-step processing. From raw ingredients to final product.

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Village Economy

Brokers & Dealers

Specialized village NPCs operate as brokers, customers, and dealers within the underground economy.

Dynamic Market Demand

Prices fluctuate based on supply, demand, and player actions. No two economies play the same.

Contract System

Accept and fulfill contracts for guaranteed emerald payouts. Build reputation in the underground.

Emerald Economy

Everything runs on emeralds. Trade, negotiate, and accumulate wealth through the underground market.

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